Let's say I've made a house with a thatched roof, and the roof consists of multiple Forest objects, and I want to make tons of instances of the house, or even xref it into the scene and make tons of copies of the xref object. Is this even possible?
I've tried so many different ways but none seem to work. Probably because the Forest objects need their surfaces, and when simply instancing/cloning everything at the same time, the surface mapped to the cloned Forest object doesn't get automatically remapped.
When xrefing it and making tens of copies of the xref objects (all xref objects constitute the house, so I just selected them all and copied them), I had the problem that Forest pack cleaned out the Forest library objects fairly shortly after having made all the copies, and thus all thatched roofs disappeared.
Is there any way to accomplish this? If you can't automatically reassign the cloned Forest object to the new cloned surface, can't you just make the Forest object completely detached from/independent of the surface and just clone it regardless, as if it were in Custom edit mode?