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Map channel support
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Topic: Map channel support (Read 2929 times)
George
Full Member
Posts: 122
Map channel support
«
on:
April 10, 2012, 06:00:49 AM »
I have UV channels in 10, 11, 12 (blended box mapping) and for whatever reason, they don't seem to be supported in FP. The original objects look fine but the FP instances don't have the textures applied.
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iToo
Administrator
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Posts: 4505
Re: Map channel support
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Reply #1 on:
April 10, 2012, 09:06:33 AM »
Please, try reassigning the Custom Object from the Geometry List, and tell me if it changes.
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Carlos Quintero
iToo Software
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