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Author Topic: Maya Import Error  (Read 1296 times)

NR4273

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Maya Import Error
« on: April 17, 2012, 10:16:46 PM »
Hi All,

I modeled a surface in Maya to use for terrain, and imported into 3ds max via a FBX file. In Max, it exists as an editable poly with a turbosmooth modifier. When I try to use this as the surface to generate my forest, i get very strange results. The planes extend out past the sides of the surface, and the trees don't generate properly at all.

Any suggestions? Thanks!

-Joe

iToo

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Re: Maya Import Error
« Reply #1 on: April 17, 2012, 10:23:57 PM »

Please, try applying a Utilities->Reset Xform, usually that solves most of the Surface issues. In some cases, also would be needed to fix the normals using a Normal modifier.

Carlos Quintero
iToo Software