Itoo Software Forum

Author Topic: Maya Import Error  (Read 1919 times)


  • Newbie
  • *
  • Posts: 1
Maya Import Error
« on: April 17, 2012, 10:16:46 PM »
Hi All,

I modeled a surface in Maya to use for terrain, and imported into 3ds max via a FBX file. In Max, it exists as an editable poly with a turbosmooth modifier. When I try to use this as the surface to generate my forest, i get very strange results. The planes extend out past the sides of the surface, and the trees don't generate properly at all.

Any suggestions? Thanks!



  • Administrator
  • Hero Member
  • *****
  • Posts: 3658
    • iToo Software
Re: Maya Import Error
« Reply #1 on: April 17, 2012, 10:23:57 PM »

Please, try applying a Utilities->Reset Xform, usually that solves most of the Surface issues. In some cases, also would be needed to fix the normals using a Normal modifier.

Carlos Quintero
iToo Software