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Author Topic: minimum repetition distance?  (Read 1166 times)

simmsimaging

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minimum repetition distance?
« on: May 29, 2013, 10:33:50 PM »
I recall asking about this before but not sure if you guys ever looked at?  I have this problem a lot where the "random" distribution tends to cluster groups of things in really obvious ways. I gather this is a fluke of randomness but this is really bad:



It would be useful to be able to set some kind of random override that prevents instances from being repeated too close to each other. Kind of like a collision, but self collision :) Then we could set it to 300% or whatever value, and then I would not have so many twins and triplets in my scene :)

/b

iToo

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Re: minimum repetition distance?
« Reply #1 on: May 30, 2013, 09:16:16 AM »

Yes, this suggestion is in our wishlist since long time ago. Unfortunately we have not found an efficient algorithm to implement it. As you pointed out, it would be similar to the checking collision, but really the problem is more complex than that.

Carlos Quintero
iToo Software

simmsimaging

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Re: minimum repetition distance?
« Reply #2 on: May 30, 2013, 09:26:12 AM »
I'm sure it is :)  If it can be done then it would be a big benefit for sure. For many things it is not obvious but when trying to make a crowd of thousands out of 70 people it sure shows up fast!  :)

b