I've used FP to scatter some boxes on a wall, and want to use these scattered boxes to scatter plants on them.
However, FP won't work if I use a FP object as a scatter base. I was hoping I could add an Edit-poly modifier on the stack but this isn't possible.
I had to convert it completely into an Editable mesh, and loose all the advantages of a procedural system.
Is there a workaround, enabling me to keep this modular?
cheers,
David