Might be, that on affected render nodes the path to these assets is missing in the 3ds Max configuration Customize
- Configure User Paths
- External files
stored in 3dsmax.ini
. The ini file is located by default here:
C:\Documents and Settings\<username>\Local Settings\Application Data\Autodesk\3dsmax\<max version>\enu\3dsmax.ini
Generally, we recommend to resolve all references used by Forest with the Asset Tracker
to Absolute UNC paths
. It's not necessary, but usually this way you avoid any texture path issues while using distributed rendering.
"If I was to collect all textures in 3Dsmax would it also collect all forest pack textures and re-locate them?"
All maps Forest Pack uses are accessible by the Asset Tracking
tool and there shouldn't be any problem collecting them.
Hope that helps.