Don't see why not. just have to model the pole with light on top, then scatter then around on a designated surface. One slight problem, I think ,would be transforms. Rotation would be unnecessary, translation so so. but it's scale that would be tricky. since the poles are varying in height, but the bulb at the top stays the same. it would be tricky to vary the z scale values to get the variation needed, since the bulb would be scaled along with the pole. You could of course try RailClone, which would be capable of scaling the pole but not the bulb, however, it's not a scattering program. Then again the scattering of these things, doesn't seem not be be that random, so perhaps a few circular paths (splines), would suffice for placing the poles and if so, then Railclone should be the better choice...Sorry I don't have the time to create a simple scene right now, to busy rendering out the latest project images.. but looking forward to seeing what others have to say.