I've been using the Forest Path Distribution mode to make cascading ivy tendrils that follow curved planter edges. The concept is really great, however I struggle to get true randomness with the Random Geometry ID mode. Many items seem to maintain a uniform repeating distance and also the same order as they are added to the list. Also - changing the random seed number just seems to shuffle the same sequence along the path, as opposed to randomizing the order of items.
In the attachments you can see a comparison between the Forest Pack path randomization and that of RailClone. The Forest example has had the probability of each item randomized, but as you can see the same items seem to often line up together in sequence and appear in uniform distances along the path. I've used random scale/rotation factors in the Ivy example to help, along with manually shuffling the order of items in the list using the up/down arrow buttons.
Also - is there a way or possibility to make the random move translation to shuffle items along the path? Right now it translates each item in world space and not relative to the path direction.
Any thoughts or advice would be appreciated. Thanks