I was wondering if it was possible to populate a surface through material id.
A little bit like the color ID.
We often have a masterplan surface where we need to populate trees, scrubs, grass, mulch, etc
We have the whole site as 1 object, but just cut-out and materials IDs who are assigning the materials.
It would be awesome to have forest pack on that surface and being able to say that the trees are on MatID x and the scrubs on Mat ID y and the mulch on MatID x, etc.
I know I can break the surface in different objects, but that makes it harder afterwords to manipulate.
The generate options is great, and the color ID is already something, but that means we need to map, and that's another step that could be avoid and everything would be generate on the fly by assigning objects scattering through MatID.