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Author Topic: Problem with deadline clipping forest.  (Read 179 times)

PQ2910

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Problem with deadline clipping forest.
« on: December 13, 2018, 01:20:41 PM »
I have submitted my job to a render farm that uses deadline and my renders are not clipping the forest pack items in front of the camera whilst on my workstation everything is correct. I have tried setting the camera to auto assign and directly assigned a camera but still no improvement can any body please help?

Rokas

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Re: Problem with deadline clipping forest.
« Reply #1 on: December 13, 2018, 01:44:51 PM »
Sorry to hear you're facing those troubles. Please double check, if you're using the Camera - Distance Falloff - Density/Scale feature or not (when rendering a "walk-through" animations, this feature shouldn't be used to prevent any troubles). As mentioned in our on-line reference guide:

"Be careful if you use falloffs with camera motion, because items may appear or disappear suddenly (the distance to camera changes when moving)."
Rokas
iToo Software

PQ2910

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Re: Problem with deadline clipping forest.
« Reply #2 on: December 13, 2018, 02:09:50 PM »
Thanks Rokas I have checked and I am not using any distance or density scale features just the limit visibility.

Rokas

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Re: Problem with deadline clipping forest.
« Reply #3 on: December 17, 2018, 08:22:17 AM »
Which version are You using?
We have Fixed in version 6.0.8: Camera in Deadline render jobs is not updated, when using "Camera->Auto assign to active view".

NOTE:: to make it work, be sure to select a Camera as current view, when render job is submitted to Deadline. It WILL FAIL if current view is a not a camera (as perspective, top view, etc.)

Rokas
iToo Software