I have a question,
When i activate collisions on my scattered trees bushes etc
the "transforming vertices" stages goes up from mere 10 seconds to 4 minutes.
I am talking about 3 forest pack pro objects with scattered evermotion trees and bushes, around 1m all of them.
I am using dual xeon 48 threads.
My forest packs dont have either animation on, or edges on area on, which i saw was the problem in other cases. My problem identifies when i turn on "collisions" on distribution panel.
Any workaround so that i get no collision but without so much time in each frame?
Thanks a lot