Hi everyone,
I am trying to recreate a specific distribution using Forest Pack to gain more control over the parameters, but I'm struggling to get the look right.
Currently, I have achieved this using standard Max modifiers (as seen in the attached screenshot). It is essentially a radial distribution where the scale and rotation are dependent on the distance from the center.
How can I replicate this behavior in Forest Pack? Specifically, I need to control the progressive scaling and rotation as the objects move outward.
Thanks in advance for your help!
Pierre