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Author Topic: Red dots with meadows presets  (Read 1225 times)

LN3176

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Red dots with meadows presets
« on: June 05, 2014, 04:31:06 PM »
This scene is an exterior view lit with just MR Daylight system. I am rendering with FG, no GI. Any clue as to what might be causing this phenomenon? It seems worse when I use the "Golden Wild Meadow" preset.

Also, maybe i need to create a different thread for this question, but when I try to use distributed bucket rendering, my forest objects have missed areas in them. I am assuming it is the areas where the other PC is contributing. I am using the same version of max and ForestPro on both PC's. Not sure what causes this issue. Thanks in advance for any help.

Michal Karmazín

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Re: Red dots with meadows presets
« Reply #1 on: June 05, 2014, 05:52:39 PM »
Hi,

Please send us your scene (containing problematic objects) to support@itoosoft.com. For large files, please use a web sharing service as WeTransfer or Dropbox. We´ll analyze it and get in contact with you ASAP.

Thanks in advance and have a nice day.

Kind regards,

LN3176

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Re: Red dots with meadows presets
« Reply #2 on: June 05, 2014, 06:35:23 PM »
I sent the file via Dropbox but I don't know it I did it right. I am new to Dropbox. Let me know if you didn't get it. Thanks!

TL1895

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Re: Red dots with meadows presets
« Reply #3 on: June 05, 2014, 11:14:52 PM »
maybe check the materials if you feel like it.  I noticed some of the presets oddly have vraylight materials...maybe some numbers are too high.

Michal Karmazín

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Re: Red dots with meadows presets
« Reply #4 on: June 10, 2014, 11:08:30 AM »
Sorting out with user by email.

BI1654

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Re: Red dots with meadows presets
« Reply #5 on: June 19, 2014, 12:26:32 PM »
What was the solution to this?
As I had the same issue on another job (since finished and archived)

Michal Karmazín

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Re: Red dots with meadows presets
« Reply #6 on: June 19, 2014, 12:48:00 PM »
Hi,

The leaks issue was caused by mental ray materials with Output map applied over Translucency map.

We did changes on our material library to avoid this issue with leaks and generated new material library file. We'll add it to next release of Forest Pack.

Meanwhile, please use patch file attached. Please find <forestdir>\matlib\3d_mental.mat file and replace it manually with the fixed file attached (first please extract the .mat from .zip).

Sorry for any inconvenience caused.

Kind regards,