This scene is an exterior view lit with just MR Daylight system. I am rendering with FG, no GI. Any clue as to what might be causing this phenomenon? It seems worse when I use the "Golden Wild Meadow" preset.
Also, maybe i need to create a different thread for this question, but when I try to use distributed bucket rendering, my forest objects have missed areas in them. I am assuming it is the areas where the other PC is contributing. I am using the same version of max and ForestPro on both PC's. Not sure what causes this issue. Thanks in advance for any help.