Itoo Software Forum

Author Topic: Replacing low detail with high detail asset inside forest  (Read 518 times)

thanulee

  • Newbie
  • *
  • Posts: 7
    • Yell Images
Replacing low detail with high detail asset inside forest
« on: September 01, 2016, 01:55:19 PM »
Hi, i have some objects scattered inside a forest. All are low polys and i wanna replace em with high polys so i can do some close up shots, and i do not want em to move or change or anything at all. Just to have higher polys. Is that possible? thanks

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1555
Re: Replacing low detail with high detail asset inside forest
« Reply #1 on: September 01, 2016, 02:05:57 PM »
Hi,

Well, there shouldn't be any problem as assigning the "high-poly" object(s) over the actual "low-poly" item(s) under Geometry - Properties - Custom Object will not have influence over the distribution (unless you're using the Collisions feature based on item's size).

Hope that helps.

Best regards,

thanulee

  • Newbie
  • *
  • Posts: 7
    • Yell Images
Re: Replacing low detail with high detail asset inside forest
« Reply #2 on: September 01, 2016, 03:55:54 PM »
Thanks, im asking this cause it seemed on my viewport that did affect the distribution while i had no collisions. Is that likely? Or probably only in my viewport (point cloud)? I couldnt render to verify scene was too heavy for tests. thanks