I have a simple question:
Suppose I have 1 car imported as geometry in Forest pack (multisub material). Making car-paint color variations is simple because of the forest color map. They get randomly assigned and voila; different colored cars. Easy but....
- What if I'd like to have random material variations: So not only the (diffuse)map gets randomized, but the entire material? Cars that have a more matt car-paint material, some dirty carpaint materials etc.
- Or (and this is what I need it for) I have 1 tree geometry model with a multisub material. I'd like to have random assigned leaves materials per scattered object. This way I'd only have 1 forest object but the scattered objects could look totally different (apart from the geometric form). Different barks and different leaves per scattered objects gives endless possibilities.... especially when combined with a forest color map.
If i'm correct Thea render has a random material that seems to work like this with forest pack. Unfortunately Vray doesn't....
Is there a possibility to devellop a forest material that randomly assigns materials, not only the (diffuse) forest color map. Kind of like the multi-sub material, but without the object ID?
Thanks for your answer.