I have a bunch of Forests I made that I use Paint to define areas to be distributed, each Paint with its own specific objects.
Those paints are defined the way I need them, and all I have to do is to merge/drag-drop this Forest object in a working scene, clarify the surface and start painting.
Its pretty neat and exactly the way I like it so no problem there.
The thing is, I would like to throw it in the library for a quick access. After I did that, I noticed the paint objects are gone and I have to re-define them every single time.
It pretty much renders the entire thing pointless.
So the question is - how to make the Areas such as paints and spline along with their properties to be saved in the library with the relevant object?
Mean while I use Connecter but its not ideal.