Hi,
For this purpose please use the
UV mode of scattering on surfaces. This mode, as can be found on our
reference page -
uses the mapping coordinates of the surface as alignment guide for the Distribution map. This mode is best used on rough terrains or to scatter items over convex 3D objects (as a sphere). Note that using this mode, the UV coordinates must be precisely defined to get a coherent result.You can find it under
Surface -
Mode -
UV. Please check attached screenshot. The orientation of scattered objects could be adjusted with
Direction slider. Please note, you can use the
UV Transform parameters to modify the alignment and scale of the items according to the UV coordinates.
Hope this helps you.
Kind regards,