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Author Topic: scattering a proxy vs a mesh  (Read 80 times)

mitviz

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scattering a proxy vs a mesh
« on: December 04, 2017, 04:02:09 PM »
i am using Fstorm renderer but wondering is it better to scatter a proxy or the mesh?
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iToo

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Re: scattering a proxy vs a mesh
« Reply #1 on: December 04, 2017, 04:35:33 PM »
We have not technical details about how FStorm handles them, but probably it's not worth to use proxies.
In all cases, a single copy of the source object exists in memory, and Forest (and the renderer) creates instances of it.

This FAQ entry describes the differences between using proxy or mesh in V-Ray. I guess it's applicable to most of render engines, including FStorm.

Carlos Quintero
iToo Software

mitviz

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Re: scattering a proxy vs a mesh
« Reply #2 on: December 05, 2017, 03:18:42 AM »
ok thanks
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