Hi guys,
I am trying to figure out a way of using a surface as height limit for a forest pack object.
As you can see from the attachment, I have got a base surface (green one) and a simple geometry (a box) , now I want these boxes to have all different heights, controlled by Surface B (the red one).
I could use a Zmap, but unfortunately the B surface is not flat either, and has a lot of little variation and it needs to be 100% precise.
Is there a way of doing it?
Thanks!