For our workflow, we tend to create a lot of bush and grass proxies in a separate max file, create the forest pack and merge all this when ready, into the main max file.
At the end of the day, in our large scenes, we end up with a lot of unused proxies, sitting around in the hidden Forest Pack Pro layer.
Is there a way to create a script to find all unused geometry: proxy; mesh; poly; ... that is not being used in a Forest Pack Pro element ONLY within this auto-hidden Forest Pack Pro layer?
This would be a huge time saver. But theoretically, can this be scripted?