Hi,
Might be, that on affected render nodes the path to these assets is missing in the 3ds Max configuration
Customize -
Configure User Paths -
External files stored in
3dsmax.ini. The ini file is located by default here:
C:\Documents and Settings\<username>\Local Settings\Application Data\Autodesk\3dsmax\<max version>\enu\3dsmax.iniGenerally, we recommend to resolve all references used by Forest with the
Asset Tracker to
Absolute UNC paths. It's not necessary, but usually this way you avoid any texture path issues while using distributed rendering.
"If I was to collect all textures in 3Dsmax would it also collect all forest pack textures and re-locate them?"
All maps Forest Pack uses are accessible by the
Asset Tracking tool and there shouldn't be any problem collecting them.
Hope that helps.
Best regards,