Itoo Software Forum

Author Topic: Small Wishlist  (Read 2861 times)

vklein

  • Newbie
  • *
  • Posts: 7
Small Wishlist
« on: November 25, 2009, 01:42:44 PM »
First, I am amazed by your plug-in, it's teriffic.
I only have a few wishes:

1. I wand exclude objects plus splines instead of only one spline.
The reason is that we have here a lot of big architectural scenes with a lot of scattered (by hand, must be) objects throughout the scene which shouldn't be intersected by Forest scatters (plants/humans).
So instead to draw a lot of small exclude splines it would be a lot easier to simply select all my non-collision abjects. Bounding box checking would do it.

2. What about collision checking not only inside a Forest Pack Object, but over multiple.
There are situations where we need multiple objects for layering different layers and they can't check collision with each other.

3. Unique Transform settings for every subobject type. We have a lot of things which must not be randomly rotated (cars) , mixed up with random rotated scaled people or small plants. I would split it up in two forest pack objects, but then they do not collide with each other any more, see 2.

4. A "make Forest object from selection" tool. We have to use handplaced or placed by data, expressions, object paint,  instances and would like to convert such an arrangement with many different types of objects to a Forest Pack object to speed up scene handling.

5. Under custom edit, a better place object function, so instead of placing single objects you could paint many at once by drag over the surface. All customizable with brush width, density, sub-selection of your Geometry Ids, custom scale automatically orient to the drag direction and so on.

As you can see the most points are somehow connected to each other, solving one would help with others.

I think especially point 5 would be very interesting for a lot of people, who are tiered of using the sometimes crappy script object painter in 3dsmax.

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3158
    • iToo Software
Re: Small Wishlist
« Reply #1 on: November 25, 2009, 05:18:22 PM »
Hi,

Quote
1. I wand exclude objects plus splines instead of only one spline.

Other users have requested this feature as well. We will think on it.

Quote
2. What about collision checking not only inside a Forest Pack Object, but over multiple.

This feature was planned, but the current beta version include too many changes already. It's in the wishlist for next releases.

Quote
3. Unique Transform settings for every subobject type. We have a lot of things which must not be randomly rotated (cars) , mixed up with random rotated scaled people or small plants.

We prefer to solve this issue with multiple Forest objects and global collisions detection, because adding local transform settings could to mean drastic changes in the interface.

Quote
4. A "make Forest object from selection" tool.

If i understand well your idea, this feature is already included in the creation tools (custom edit mode).

Quote
5. Under custom edit, a better place object function, so instead of placing single objects you could paint many at once by drag over the surface.

Same as 2.

Thanks for your suggestions !  ;)

Carlos Quintero
iToo Software

Short-Cuts

  • Newbie
  • *
  • Posts: 7
Re: Small Wishlist
« Reply #2 on: December 17, 2009, 05:38:44 PM »
Hi Carlos,
i post here instead of a a new thread because our wish for an upcoming version is somehow similar to IK2713 wishes. So here it comes:

Is it possible to set up different distribution maps for all the geometries i specify in the geometry list? When we create grass we often need patches of clover or flowers and right now we always create a new forest object, we can live with that but it would be nice if you could handle it all in one forest object.

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3158
    • iToo Software
Re: Small Wishlist
« Reply #3 on: December 17, 2009, 06:13:44 PM »

Sorry, but would be very difficult to add more than one distribution map in a same Forest object.

In recent test scenes, i've used the new radius collision parameter, to adjust the density by each geometry. It works very well to add patches of flowers in a grass field:

http://www.itoosoft.com/english/menu.php?id=forest_refdistmap2#collisions

Carlos Quintero
iToo Software

Short-Cuts

  • Newbie
  • *
  • Posts: 7
Re: Small Wishlist
« Reply #4 on: December 18, 2009, 07:36:24 PM »
Ahh, nothing to worry about, the new diversity/cluster featue looks pretty good and will be quite useful.