I am using 3ds MAX 2019 with VRay Next and the latest FP.
When compositing Layers in 32-bit workflow in Photoshop, I no longer get the same result as before. The RGB color layer is correct, but when compositing the different layers (GlobIllu, Spec, Refr, Refl, Light), there are some differences in the materials on all the FP objects. See attachments.
PS: When just adding a simple one-color VRay material on the FP objects, it is compositing correct. There seems to be some issues with the material generated by the FP
Hope you can help me with this!!