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Author Topic: Surf mat ID and UV mode  (Read 318 times)

SE7479

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Surf mat ID and UV mode
« on: July 28, 2023, 07:30:46 PM »
Hello,

I'm trying to find a workaround for applying a Forestpack object to selected mat IDs using UV mode. Ideally I want a Railclone object to generate segments with the assigned ID's so the the forest pack will just use those surfaces.

I've tried xy and uv mode as shown in the screenshot but don't do what I'm after. Is there any way to achieve this?

(the scene is using corona)

Many thanks,



« Last Edit: July 31, 2023, 10:55:17 AM by SE7479 »

Michal Karmazín

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Re: Surf mat ID and UV mode
« Reply #1 on: July 31, 2023, 09:35:04 AM »
Hi,

Unfortunately, there’s no attached file. Would you mind describing your scenario more in detail? If possible, please feel free to upload / send us your scene (ideally simplified and containing just this problematic object(s)). Thanks in advance.

Best regards,

SE7479

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Re: Surf mat ID and UV mode
« Reply #2 on: July 31, 2023, 10:56:32 AM »
Hiya,

Should be attached.

Thanks!

Michal Karmazín

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Re: Surf mat ID and UV mode
« Reply #3 on: July 31, 2023, 11:26:33 AM »
Hi,

As these items may lay one above another, making a copy of that object and leaving just faces with specific Material ID would be the recommendable way (you can easily hide this “helper” surface and optionally remap as needed).

Best regards,

SE7479

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Re: Surf mat ID and UV mode
« Reply #4 on: July 31, 2023, 11:37:59 AM »
Hello,

Thanks for the response - I think The only issue is it's a railclone object, so the surfaces are generated procedurally. I suppose I could duplicate the railclone, have just the surface object with nul objects for the other segments, just seems a bit inefficient. I was hoping UV and MatID might be able to work together. 

Thanks anyway.