I'm currently building a procedural city in Houdini and exporting point data via Alembic to 3ds Max. These points have custom attributes:
Name (defines which object to scatter)
Orient and Up (for correct orientation)
Scale (for non-uniform scaling)
I would like to use Forest Pack to scatter modular geometry created in 3ds Max onto these imported Alembic points. What's the best workflow for setting up Forest Pack to utilize these custom attributes for instancing geometry?