I know how to do this the cumbersome way but I want to know if there's an easier way.
So what I'm trying to achieve is the following:
When I place trees manually in a Forest Pack object, I would like to have the surface that it's being scattered on react to the position of the tree, for instance: when I place a tree, the surface bulges up.
How I'm doing this now (there other ways but this is what I do now). First I place cylindrical objects manually where I want my trees to be positioned. I use that geometry as a Volume select and then a push modifier to make it bulge up. The thing is I have to attach all these cylinders so I can use 1 volume select. I know I can use tySelect to add more objects.
Then I use that geometry as a driver for the positions of the trees. Now when I want to move a tree, I have to move the cylinder.
Is there a way for me to skip the first step of creating cylindrical objects and just use a FP directly as a driver to push the surface up? Using effects or something?