Itoo Software Forum

Author Topic: VRAY GPU rendering with EDGE MODE?  (Read 272 times)

grue

  • Jr. Member
  • **
  • Posts: 55
VRAY GPU rendering with EDGE MODE?
« on: November 05, 2020, 08:08:20 PM »
hello. is it possible for edge mode to be used with VRAY GPU rendering?  possible for future development?

thanks

Rokas

  • iToo Software
  • Hero Member
  • *****
  • Posts: 3260
    • iToo
Re: VRAY GPU rendering with EDGE MODE?
« Reply #1 on: November 05, 2020, 09:29:35 PM »
Hi,

I'm afraid there are several limitations to implement features like Forest Color or the Edge Boundary Checking mode for this render engine. The reason is that these features work at render time, and require a custom shader for each renderer (a piece of code which runs directly in the render engine). But V-Ray RT doesn't support any third-party shaders (there is no SDK, so we cannot write code for it).

I would suggest you to use the work-flow shown in the Grass Edges tutorial.

Best regards,
Rokas
iToo Software

grue

  • Jr. Member
  • **
  • Posts: 55
Re: VRAY GPU rendering with EDGE MODE?
« Reply #2 on: November 05, 2020, 10:55:43 PM »
thanks.  i was looking at switching from irayplugin render engine to vray. i do really like the edge mode with vray cpu!  oh well.

allemyr

  • Newbie
  • *
  • Posts: 19
Re: VRAY GPU rendering with EDGE MODE?
« Reply #3 on: November 06, 2020, 10:36:55 AM »
Thx for your explanation when we understand the V-ray GPU problem its easier to take the solution and just do it that way, you set it up once so its not much work.