Hi,
When using the Limit to visibility feature, the camera's field of view is taken from the assigned Camera object and renderer's proper Camera settings are ignored (as for most of these special Camera Types doesn't bring any advantages).
Please double check, the Camera is set to None (if not, please hit the Clear button) and the Auto assign to active view check-box isn't marked.
If the issue persist, would you mind to provide us more details regarding your issue (a screen-shot / affected scene would be ideal)? Thanks in advance.
Best regards,