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Author Topic: whether or not the hidden objects of forest pro created by callback of MAX ?  (Read 331 times)

cc8boy

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I found some malicious callback run automatically within some MAX files. If you open the infected MAX files, your MAX system will be infected. The two hidden point helper will be created silently in all your MAX scenes even the empty scene.

http://blog.sina.com.cn/s/blog_6a3f79410102x6jx.html Here’s the picture description in Chinese.
https://forums.autodesk.com/t5/maya-3ds-max-zong-he-tao-lun-qu/guan-yu-zui-jin-chu-xian-de-bing-du-lin-shi-jie-jue-fang-an/td-p/7297624

As we known, forest pro will create some hidden objects in the scene contains Forest Pro Objects.  I want to know whether or not the hidden objects of forest pro created by callback of MAX ?

 :'(
I must do some fixing now.
« Last Edit: September 21, 2017, 04:00:05 AM by cc8boy »
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iToo

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Hi, thanks for the information. We didn't know these viruses.

Regarding Forest, all objects are created in the "forest_templates" layer. There are two types: forest_template_xxxx (billboards) and forest_library_xxxx (library items).
This  layer is hidden and not renderable (to avoid that objects are visible while working), but that's all. Forest doesn't create other objects in the scene.

I hope that helps.
Carlos Quintero
iToo Software

cc8boy

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The most important thing is,
WILL THE FOREST PRO OBJECTS BE BROKEN if I run a script to break all the callbacks of my scene files ?
I want to know. PLEASE.
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iToo

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No. Forest doesn't use any Maxscript callback.
There are callbacks within the plugin, but since these are written in C++ and compiled, cannot be altered.
Carlos Quintero
iToo Software

cc8boy

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Thanks for your quick reply. Now I can feel free to clean my scenes.
We are working hard in virtual effects in 3DSMAX. Welcome to our website in China.