Thanks for the kind words, glad those features are useful.
Regarding TyFlow, I'm afraid there's not much we can do about that one. We don't have access to information about how TyDiffusion is reading the viewports for img->img mode but I assume it reads only mesh data to avoid things like gizmos from lights and cameras confusing the image generation, the same would apply for depth maps which I assume use only mesh data as well.
I see there is now an option to generate images based on the framebuffer which might yield better results if you need to display the FP trees. In any case, I think only Tyson could change the way he reads viewport data with regard to Forest Pack. Sorry we can't be of more help with that one.
Kindest regards,
Paul