Thanks for your confidence in our products and for the feedback.
Any chance your software would take advantage of multi-threaded support in the future or something?
Both plugins already use multi-threading and are optimized for efficiency, where possible. But there are two limiting factors:
a) Not all processes can be parallelized. This is a common issue with all the software, when implementing multi-threading.
b) Plugins are very dependent of the 3DS Max architecture and functions. Many times they must wait for Max processes, which are not multi-thread.
Or have an option to increase reserved ram usage so it doesn't keep loading and unloading every time like an old man trying to get through the day. Please modernize somehow.
Have you tried the Proxy Cache
feature we introduced in RC5 ? I guess this is exactly the feature you request.