Hi there,
Very much anticipated by Paul's AU 2023 presentation, I have been experimenting with the SplineOffset modifier. Super Cool! Excellent for creating fast procedural roads.
BUT everything can be even better
)
SO I was thinging if some few features could be added:
- SplineOptimization. It could be cool if the spline could be optimised, so that vertices that was sitting very close compared to the overall distribution could be killed. Paramesters for density of vertices.
- Corner fillets at intersections. Looking through the road creation glasses, it would be great with a fillet function that could fillet "street corners" - at intersecting lines - with a parameter for the Radius, - as no street corners are straight - and adding an editSpline modifier to the setup breaks the parametric setup.
Thanks and cheers,
Lars