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Author Topic: Multimaterial > subMultimaterial  (Read 259 times)

RB2300

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Multimaterial > subMultimaterial
« on: October 27, 2020, 06:20:39 AM »
Hi it is simple question....

This works normally
1_somename_of_multimaterial > 1_vray_mat, 2_vray_mat, 3_vray_mat 


is it possible do it like this?

1_somename_of_multimaterial > 1_multimaterial > 1vray_mat, 2vray_mat, ....
1_somename_of_multimaterial > 2_multimaterial > 1vray_mat, 2vray_mat, ....

If yes, how can i force railclone that this object in Railclone has "multimaterial > 2_mutlimat" sub category?
If it is impossible please can someone give me some quick simple solution how extract all material from object and insert it into railclone_multimaterial that ID will be unique for each object and i will not be force to manually change every ID_material for each object that has unique id please?


I have tried put after object "material operators" and set replace mat ID for my ID multimaterial inside multimaterial and it doesnt work..

Thanks for any answer. Best regards Pablo

« Last Edit: October 27, 2020, 06:54:04 AM by RB2300 »

Rokas

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Re: Multimaterial > subMultimaterial
« Reply #1 on: October 27, 2020, 08:26:42 AM »
Hi

If You are referring this material setup:

Then it is not logical in 3ds Max.

RailClone 4 has ability to use segments material, so it is not needed to juggle all submaterials of different segments.
Another tool that could help is Rappa tools that would merge all materials and reassign their IDs.
Rokas
iToo Software

RB2300

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Re: Multimaterial > subMultimaterial
« Reply #2 on: October 27, 2020, 09:12:40 AM »
Hello Rokas,
thank you so much for answer.

Ok please, just for clarification that you understand my target.
) If I would like assign material to railclone then i must use multimaterial and put there all materials and assign to railclone. This techniques works. And i dont know about another solution.....


Now I facing problem that I have here so many assets and I would like to assign it to railclone and now is the problem,
I am forced to manually edit every single object and rename ID and then MAT_ID because every object starting from 1,2,3 and etc... into different numbers for example 101,102,103  another object 111, 112,113,115, another object 200,201,202,203 because i am forced put these textures into single multimaterial.

Is there any simple solution how to go around without need to re-edit each object and re-assignd mat_ID into different mat_ID?

About Rappa Tools.....
Please I dont know how with Rappa tools...
I have found there are 2x last bottom buttons
"one button" takes all Mat. and put into multi mat. (Great but issue is, if i already filled that multimaterial manually with unique IDS for example 101,102 and etc... then Rappa will wipe all of them and put there just his 3x material id starting with 1,2,3 : ) .)
I didnt find another button regard randomly regenerate object IDs into unique IDs...

Thank so much, i believe that everyone faced this problem. But i dont know how to simple go over without need manualy find all id objects and rename it with also mat_ID in every object into something unique then just mat_id 1,2,3,.... because multimaterial issue...

best regards thank you for any idea or help. Pablo
« Last Edit: October 27, 2020, 09:28:02 AM by RB2300 »

Rokas

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Re: Multimaterial > subMultimaterial
« Reply #3 on: October 27, 2020, 01:40:45 PM »
Please use Forum Pro boards for extended support.

In lite section we provide only general information.
Rokas
iToo Software

RB2300

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Re: Multimaterial > subMultimaterial
« Reply #4 on: October 27, 2020, 03:46:00 PM »
Thank you, i paid for it and i can not create any topic... what should i do? best regards P.

Rokas

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Re: Multimaterial > subMultimaterial
« Reply #5 on: October 27, 2020, 03:54:14 PM »
You can create *PRO* level forum accounts from the Panel > Forum Accounts, or link to existing ones.
Rokas
iToo Software

RB2300

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Re: Multimaterial > subMultimaterial
« Reply #6 on: October 27, 2020, 07:52:06 PM »
Thank you for quick answer "You can create *PRO* level forum accounts from the Panel > Forum Accounts, or link to existing ones"