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Author Topic: RailClone Lite roof tiles random texture offsets  (Read 137 times)

RichJacob3D

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RailClone Lite roof tiles random texture offsets
« on: June 17, 2025, 06:23:43 pm »
Hi All..

After following a Roof Tiles Itoo tutorial online , there is a part at the end where he plugs a UVWxform modifier between the tile segment and the generator. Then in the Xform modifier he adjusts the random offsets . When I try the same thing the offsets arent doing anything to the texture on the tiles. Am I missing something ?

Thanks in advance

https://www.youtube.com/watch?v=6nH3zdqy4I4

Michal Karmazín

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Re: RailClone Lite roof tiles random texture offsets
« Reply #1 on: June 18, 2025, 08:44:59 am »
Hi,

Which renderer are you using? In some engines, the UVW XForm operator is only partially supported and works correctly only when the instancing engine is disabled.

Best regards,

RichJacob3D

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Re: RailClone Lite roof tiles random texture offsets
« Reply #2 on: June 19, 2025, 10:39:27 am »
Im using Arnold with 3ds MAx .

Michal Karmazín

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Re: RailClone Lite roof tiles random texture offsets
« Reply #3 on: June 19, 2025, 11:13:55 am »
In this case, as mentioned earlier, disabling the Display > Render > Use Instancing Engine option should do the trick.

Best regards,

RichJacob3D

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Re: RailClone Lite roof tiles random texture offsets
« Reply #4 on: June 19, 2025, 03:47:51 pm »
Brilliant :) Thanks. That sorted it :)

Much Appreciated