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Author Topic: A2S Extended - Z offset  (Read 356 times)

Dragan

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A2S Extended - Z offset
« on: July 05, 2022, 11:43:34 AM »
When A2S works as Extended X/Y on X-XY mode the Y offset and Z offset work in the same direction. I know why is this happening, we discussed it during the betas. Although it is an easy fix to add one Transform Operator, it would be nice to have it fixed.
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Paul Roberts

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Re: A2S Extended - Z offset
« Reply #1 on: July 06, 2022, 09:27:37 AM »
Thanks for the reminder. Added to out list!

Cheers,
Paul
Paul Roberts
iToo Software

iToo

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Re: A2S Extended - Z offset
« Reply #2 on: July 06, 2022, 10:25:10 AM »
Fixed for next update.
Carlos Quintero
iToo Software

Dragan

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Re: A2S Extended - Z offset
« Reply #3 on: July 14, 2022, 11:51:24 PM »
Hm, maybe to check L1S for the same issue when General X rotate=90.

Paul Roberts

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Re: A2S Extended - Z offset
« Reply #4 on: July 15, 2022, 12:24:33 PM »
Seems OK to me. The Z and Y axis remains in relation to the spline on a rotated array, but as I recall that was a deliberate decision.

Paul
Paul Roberts
iToo Software

Dragan

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Re: A2S Extended - Z offset
« Reply #5 on: July 15, 2022, 01:19:33 PM »
As I see now (5.2.6) Y offset remains distant from the spline but the Z offset will rotate around the Segment`s Pivot.

I set the viewport rendering thickness to the Spline for a better view.

Check the left view:
Y offset=0
Z offfset=10
change X rotation

I understand how and why it works like that but from my experience, it always gives me unwanted results.  :-\