I'm currently trying to run some test frames for an animation but the nodes will only render frame 0. Frames 59 and 119 (I've set up 3 frames per camera path 120frames) get stuck at railclone objects (different ones with different attempts). RC objects are static, it's only the cam that moves. I can render the frames individually when I send it as only frame 59 for example, but having them rendered as part of a set via backburner doesn't work. I checked the installations (4.3.1.), re-installed 4.3.0 just incase but they all gave the same errors. A couple of weeks ago it all worked. Since then we have upgraded our software from 3ds max 2018.4 to 2021.3 with all the latest builds for everything. It seems to be something when rendering as an animation as the rest of the time they just work as normal. There is also no error message, just stays at compiling the RC object. When rendered as single still the compilation is almost instant, and the objects they get stuck at are simple RC's aswell.
I saw a similar error for Arnold from a while back with the solution being to turn the instance engine off but I haven't tested that yet, as in the Itoo render practices vray should support everything. I can try that tommorow morning, midnight now so will leave it for today.
Any ideas what could fix it?
VRAY 5.1.2 (or whatever the latest version is)
FP7 / RC 4.3.1