I'm struggling with an issue and can not figure out any workaround.
While preparing an preset for rotating facade shaders, I've come to a point that everything is working perfect except the corner element in one of the two options.
I'm making the corners with the default and start segments in composite operator.
Option 1 is interrupted and is made of start segment and a null segment with exported X fixed size:
Option 2 is continuous and is made of start segment and default segment with exported X fixed size:
For option 1 everything is working fine.
Unfortunately in option 2, when i change the degrees of rotation, the size of the corner element changes as well. See examples:
I've attached the file.
Do you have any idea what is the reason for this?
In addition, I'm making the distance between the Y rolls via padding.
This is making an absolute padding, which depends from the angle of opening.
Please share if you have any suggestions for approach that will make the y rolls static without taking the rotated elements in the padding evaluation.
Looking forward to some ideas.
Kiril Alexandrov, RedVertex Team.