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Author Topic: Asymetric Floor Tile Design  (Read 465 times)

link3d

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Asymetric Floor Tile Design
« on: June 05, 2018, 12:56:32 PM »
Hello everybody,

As anyone tried a floor tile pattern like this one?
http://www.pavingexpert.com/images/flags/layout_pseud01.gif  - http://www.pavingexpert.com/images/flags/layout_pseud03.gif

How would you setup an array for this kind of flooring?
We have projects with this or an similar pattern quite often and it would be a huge time-saver if there is a way to easily create a kind of own preset for this kind of tiling.

I'm thankful for any idea how to tackle this.

Rokas

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Re: Asymetric Floor Tile Design
« Reply #1 on: June 05, 2018, 01:09:02 PM »
Hi, thanks for this question.
We have a guide for almost any pattern creation

Please try to follow it, and should You have any issues, let me know- I will try to help You.
« Last Edit: June 05, 2018, 01:19:17 PM by Rokas »
Rokas
iToo Software

link3d

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Re: Asymetric Floor Tile Design
« Reply #2 on: June 06, 2018, 12:46:02 PM »
Thanks a lot !

I had no problems following the guide with the examples given there.
But now I tried to apply it to a floor tile design currently needed in one of our projects and I can't quite figure it out.

I attached the file, it would be great if somebody could take a look.
And again thanks !

Rokas

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Re: Asymetric Floor Tile Design
« Reply #3 on: June 06, 2018, 01:49:06 PM »
Try values:

Constant Bottom 0
Constant Right -25
Incremental X -25
Incremental Y -30
Rokas
iToo Software

link3d

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Re: Asymetric Floor Tile Design
« Reply #4 on: June 06, 2018, 01:58:58 PM »
Great that works! Thanks!

Is there a certain way to figure out the right values?  I got the y-Incremenial value of the translation of the elements in y-direction. But was stuck in getting the other values right. How did you figure out the -25 for Constant Right and -25 for Incremental X?

Rokas

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Re: Asymetric Floor Tile Design
« Reply #5 on: June 06, 2018, 02:23:48 PM »
I used real time view-port feedback.
Start with Incremental values.
And look for continuous gaps, that can be filled with Constant translation. Probably it could be figured out with some math though.
Rokas
iToo Software