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Author Topic: Best workflow to create Array 2S in x, y and z  (Read 299 times)

RobH2

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Best workflow to create Array 2S in x, y and z
« on: February 16, 2019, 02:54:41 PM »
I'm creating a wire mesh for a Gabian wall. A Gabian wall is a wiremesh box filled with rock and is used to control erosion.

It's essentially a wire cage. I've created an Array 2S to form one face but now would like to be able to easily control the depth of the cage. I can duplicate and mirror the Array 2S I have to form the back but how do I fill in the sides, top and bottom? It appears as if I'm going to need to make an Array 2s for each side. Doing this doesn't make it very friendly to adjust for different overall sizes

I was wondering if there was a better way?



3ds Max Design (3D Studio thru Max 2018), ForestPack Pro 5.4.0, RailClone 3.0.7, ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 64GB DDR3 Ram, Quadro K5200 Display Adapter

Paul Roberts

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Re: Best workflow to create Array 2S in x, y and z
« Reply #1 on: February 18, 2019, 04:27:41 PM »
Hi,

Thanks for the message. Unfortunately, RailClone doesn't have an easy way to solve 3 dimensional arrays like this at present. I've attached a file which shows a possible solution using a spline to define the footprint and then 3 generators, one for the bottom, one for the sides and another for the top. It looks a little complex, but really each generator is a relatively simple 2D array. There's some fancy stuff to make it adaptive on all 3 axes (using the macros) but you can ignore that if it's not required.



This version uses just 4 segments:

1 - default
2 - corners
3 - top/bottom sides
4 - middle sides



You might also find this thread about Gabion walls of interest: https://forum.itoosoft.com/railclone-pro-(*)/how-make-parametric-gabion-wall/

I hope that help, please let me know if you have any further questions.

All the best,

Paul
Paul Roberts
iToo Software