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Topic: Concrete tiles (Read 2846 times)
arch3d
Sr. Member
Posts: 288
Concrete tiles
«
on:
August 25, 2021, 08:33:49 AM »
Hi,
I would like to ask you for some help with style.
I have problem with top row. Also I would like to archive conditional ending corners depends of last row of default segment.
Many thanks
Michal
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Michal Karmazín
iToo Software
Hero Member
Posts: 2945
Re: Concrete tiles
«
Reply #1 on:
August 25, 2021, 10:46:19 AM »
Hi Michal,
That's because of the following principle - in our
Getting Started with RailClone
guide (under chapter 9 -
Create your first 2d array
) you can find the following rule for building 2D arrays:
Rule 2: To avoid gaps, Segments should be the same Y length
: Because the A2S array is a stack of L1S generators, if you use Segments with unequal sizes on the Y-axis in a row, the overall height of that row is determined by the tallest segment. The row directly above will be positioned after the tallest segment and gaps will appear.
By "swapping" axes (and X / Y Sequences) you can get the desired result. I hope that helps.
Best regards,
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arch3d
Sr. Member
Posts: 288
Re: Concrete tiles
«
Reply #2 on:
August 25, 2021, 12:28:13 PM »
Hi Michal
Thank you for quick help.
I revised style. Now is much more simple
Now only problem is how to do conditional ending depending of last column in default section (it change if i drag XSpline)
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Michal Karmazín
iToo Software
Hero Member
Posts: 2945
Re: Concrete tiles
«
Reply #3 on:
August 25, 2021, 01:12:39 PM »
Hi,
There's no need to use
Start
&
End
Inputs in this case. The
Default
Input in the
Adaptive
mode will do the job. Please find attached the modified scene -
210825_concrete_tiles_iToo.max
.
Best regards,
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arch3d
Sr. Member
Posts: 288
Re: Concrete tiles
«
Reply #4 on:
August 25, 2021, 01:32:14 PM »
Works perfect!
Thank you
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Michal Karmazín
iToo Software
Hero Member
Posts: 2945
Re: Concrete tiles
«
Reply #5 on:
August 25, 2021, 01:39:04 PM »
You're welcome
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