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Author Topic: Controlling "chamfer" on Cladding Preset?  (Read 199 times)

spomenik

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Controlling "chamfer" on Cladding Preset?
« on: December 16, 2025, 08:17:02 pm »
I'm using custom geometry - a simple box - as the object the cladding preset is plugged into. What I'm struggling to find, though, is which part of the RC settings control this chamfer-type effect on the edges of each cladding piece.

Michal Karmazín

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Re: Controlling "chamfer" on Cladding Preset?
« Reply #1 on: December 17, 2025, 08:46:06 am »
Hi,

You should edit the object used in your style directly, just like any other object in the scene (for example, by using an Edit Poly modifier in the Animate mode, so you can adjust it later as needed). At the moment, this can’t be accessed directly from the RailClone plug-in. I hope this helps.

Best regards,

spomenik

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Re: Controlling "chamfer" on Cladding Preset?
« Reply #2 on: December 17, 2025, 05:55:03 pm »
EDIT: found it! Map #17 is a CoronaRoundEdges node. That was adding the effect. Thanks for the response

So, it's definitely not the source geometry - that is just a simple box shaped to be a plank. I think it's coming from somewhere in the rc_plank_cladding material? I threw that material on this new box object, and you can see the edges showing up what I believe to be the same effect.. but I can't find what exactly in the RC material would be causing it
« Last Edit: December 17, 2025, 05:58:46 pm by spomenik »