I'm trying to create a simple building with one Default Segment for the building and one specifik Corner Segment to add a bit of more detail for the corners and being able to contorl it better. But the corner segment is just stuck into the wall, it does not replace the default segment, just sits ontop of it, or rather inside it in this case. I've tried fiddling with this Corner Rules to get it to work, but no matter what settings I mix it does not help.
I have attached some images to explain better.
rc1_Parts shows the spline object and my two buildiing segments with the Pivot point alignment showing.
rc2_StyleAndResault shows the style setup and the resulting weird placement of the corner meshes.
rc3_FixedRotationNoSlicing shows how changing the Transform (position and rotation) of the Corner segment moves it into the correct place, but still there is no slicing so the corner segments just sits there inside the Default segment.
What is going on, how to I fix this?
I've attached the Max-file as well, it's using Max 2016 and RailClone 2.6
Thanks in advance.