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Author Topic: Different base object for vertex type  (Read 940 times)

Morne

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Different base object for vertex type
« on: April 11, 2019, 12:34:32 PM »
Hi all

I have 2 objects A and B, that I want to stick on a spline's vertexes. It should alternate between the 2. I thought I can set every 2nd vertex to a corner and every other one to a bezier. However, the base object A is then only placed on the corner vertex and B doesnt do anything

I then made all vertexes corners, and stuck my 2 objects into a sequence operator. This sort of works, however I have the spline split into more than 1 spline and also want every other one to start with B instead of A

I'm getting this:

Image this sort of thing:
A B A B A B A B A B A B A B A B A B A B A B A
then next spline (which is attached to 1st)
A B A B A B A B A B A B A B A B A B A B A B A

But I want this:

A B A B A B A B A B A B A B A B A B A B A B A

B A B A B A B A B A B A B A B A B A B A B A B
« Last Edit: April 11, 2019, 12:37:03 PM by Morne »

Rokas

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Re: Different base object for vertex type
« Reply #1 on: April 12, 2019, 10:39:08 PM »
Hi

I used XVertexIndex parameter and created this style:


Please select splines You want to start from B instead of A and set them material id = 2.

Hope this helps.
Rokas