Good morning, I have a quick question on using a dropped kerb in RC. I finished the great tutorial with no problems at all. Then I thought I'd apply it to a site of my own and am now facing two issues which my poor little noggin can't seem to work out!
On a corner of a pavement, I want the kerb to drop on the curve but remain dropped and not return to the high position. However I have 2 issues!
1- The material on the curved part of the paving seems to be incorrect and renders with random texture-less strips.
2 - If I have the mat ID of the last segment of the spline, it kind of works, but I don't actually want the kerb at high level.
However, if I attempt to make the last part of the spline MatID2, it stil tries to push the kerb up (probably because of the associated sequence)
Ignore the clipping thing in the images by the way, when I was writing this post I realised I hadn't associated the clipping spline to the generator governing the dropped kerb!