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Author Topic: Feature Request: Support deformed surfaces  (Read 108 times)

George

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Feature Request: Support deformed surfaces
« on: May 30, 2019, 04:53:26 AM »
I'd like to see the option to support deformed surfaces (meshes with modifiers). Our use case is that we have a solar farm that is seen from several different locations, and we're applying earth curvature to the underlying terrain mesh but right now Railclone does not account for this deformation. I understand theres a performance cost so it would make sense to make this a checkbox.

George

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Re: Feature Request: Support deformed surfaces
« Reply #1 on: May 30, 2019, 05:09:01 AM »
I'm a fool - this already works, but it doesn't seem to work where the gizmo is linked to a point. I've done this so the origin of the bend operators are at the camera.