I'm using some simple geometry for Light distribution ... sometimes it is comfortable to distribute them by Railclone Object defined by spline-mat-ID ... but sometimes i prefer distributing them via Forrestpack ...
Is it possible to use Railclone Color varying color maps in Forrestpack or vice-versa?
Latest info i found was regarding Railclone 3 beta. where the forrest-color was introduced as railclone color - but i'm not sure if those are compatible now, or if i need to create a second shader with corresponding "multimap" for each Tool I use.