Welcome to the forum.
Please share Your starting scene and progress You have done so far.
Thanks for fast response.
So I started with modelling every type of brick ( I want to use a couple of models because I will make them high-poly surface ) and thought of distributing them on one spline for every step on elevation. This is the very noobish approach, so I was wondering If there is a more clever way to do that.
File in the attachment.
I've used one segment and scaled It by Z to match different heights. As you'll see in the file, there is still a lot of splines and Linear 1S's. Is there a way to achieve that with one Generator?
The second question is about randomisation. I thought that I will randomise x scale of the object at the start and end, the default must be 100 cm long. How to achieve natural, non-repeating randomisation of a segment where there are so much of the generators?