It's been a long time since I tried to create a custom RC object!
So, I made a tile generator and have questions regarding the most efficient was to add a material.
Each tile needs a common material that has just one bitmap. I'd like to have RC use this bitmap, with variation for UVW, to avoid texture repetition.
If necessary, I may create some additional texture bitmaps, but was wondering what could be accomplished with just one map!
If possible, please advise with some methods or even tutorials, thanks a lot!