I've been having an issue with inconsistent randomization in the transform node (and with the transform panel within segments). When I add random transformations to an array, they are re-randomized when I open the file on a coworker's computer. This is an issue when we're trying to render masks or regions to make quick edits without having to re-render an entire shot, as the objects don't line up with the original rendering. We made no changes to the random seed in the General rollout. Am I just missing a checkbox somewhere?
Windows 10 Pro
3ds Max 2019.3