Is there some way to get railclone to spit out a number of editable meshes instead of a single mesh when you collapse?
I'm trying to get a 3D model of a highway tunnel into Unity.
The tunnel is modeled in sections of 200m and the total length is around 10km so around 50 segments in all.
The master segment consists of the tunnel walls and a lot of signs, escape route markers, lamps etc.
walls are around 5k polygons all the detailing around 500k polygons.
What I would like to do is deform a single high detail segment along a path using railclone.
And then get it into Unity as 50 individual segments that I can apply level of detail to by simply deleting all the internal detailing.
To do level of detail in unity all you need is to export two or more models with a naming like this Object_something_LOD0
, Object_something_LOD1, Object_something_LOD2.
That parts is quite easy
But when I just collapse the railclone to editable mesh of course all I get is one editable mesh and I can't explode it to segments without manually selecting each group.
So is there a script, setting or method that will let railclone generate a number of individual objects instead of a single mesh?